Bleep! 1.07 - Music player for NSF and GBS files









[ Download Bleep! v1.07 ]

 

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Bleep! v1.07
Copyright (C) 1999-2012 Neill Corlett
http://www.neillcorlett.com/bleep/
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Introduction
------------

Bleep! is a music player for NSF and GBS files. It comes in two versions:
- Bleep.exe: Standalone text-mode player for DOS and Win32
- in_bleep.dll: Input plugin for Winamp 2.x/5.x


How to use the text-mode player
-------------------------------

Use the arrow keys to highlight the file you want to play, then press Enter
to play it. To select a song, press left and right. To stop, press Enter
again with the same file highlighted.

Other keys:
- Page Up, Page Down, Home, End: Can be used to navigate
- (any letters): Type to search within the current directory
- Tab: Snap to the currently playing song
- Pause: Pause or unpause the current song
- Ctrl+Enter: Restart the highlighted song
- ?: Play a random song from the current directory
- F1: Help screen
- F2: Options screen
- F3: Edit tag info for the currently-selected file
- F4: Write the currently-selected file to .WAV
- Esc: Quit

In the options screen, use the arrow keys to navigate and Enter to modify the
highlighted value.

Sound driver:
Under Windows, the only option is Windows Multimedia - waveOut. You can
also select which output device to use. Most of the time, this should be
left on the default, "Microsoft Sound Mapper".

Under DOS, you have the choice of various sound drivers. These are all
built in to Bleep!, so there is nothing to install.

Sample rate:
Higher values are higher quality; lower values use less CPU time.

Use hardware OPL2 for VRC7 when available:
If Bleep! detects that an OPL2 (AdLib-compatible) device is present on
port 388h, you can use it to emulate the VRC7. This option is only
available in DOS.

Automatically load tags in file browser:
If disabled, Bleep! will only load tag information when you play or edit a
file. It may be beneficial to disable this on slower machines when
browsing large directories.

Channels enabled:
Can be used to mute individual channels from the emulated sound chips.
Select the channel and press Enter to toggle it. If a song is currently
playing, there may be a short delay before the change takes effect.

Options are saved in "Bleep.ini" in your user profile directory, or if that's
not available, in the same directory as Bleep.exe.


How to use the Winamp plugin
----------------------------

The Bleep! Winamp plugin may be installed using the setup EXE, or by manually
copying in_bleep.dll into Winamp's Plugins directory and then restarting
Winamp.

Open the NSF or GBS file in Winamp (add it to your playlist if necessary),
then click the Play button. To select a song within the file, use Winamp's
Next and Previous buttons while a song is playing.

Bleep! has the following configurable options:

Sample rate:
Higher values are higher quality; lower values use less CPU time.

Channels enabled:
Can be used to mute individual channels from the emulated sound chips. If
a song is currently playing, there may be a short delay before the change
takes effect.

Title formatting:
Affects how NSF and GBS files appear in Winamp's main window and playlist.

Show Current song in kbps:
When enabled, the "kbps" box in Winamp's main window will show the current
song number.

Show Maximum song in kHz:
When enabled, the "kHz" box in Winamp's main window will show the number
of songs in the file.

Options are saved in "plugin.ini" in your Winamp plugin directory.


Building from source
--------------------

Bleep! is built using a MinGW toolchain and several other tools. To
replicate my build environment, refer to the instructions in the Makefile
provided in the source release.


Terms of use
------------

This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.

You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>.

CWSDPMI was written by Charles W Sandmann and its source code is available,
as of this writing, from ( http://homer.rice.edu/~sandmann/cwsdpmi/ ).


Thanks to
---------

Azimer, Brad Taylor, Goroh, jfd62780, Kevin Horton, Matt Conte, ProtoCat,
ReaperSMS, Sgt. Bowhack, TNSe

Thanks to Bero, Xodnizel, and other authors of FCE Ultra, and Mamiya, author
of NEZplug.


Version history
---------------

v1.07 (2012/05/06):
* Fixed open-bus read behavior on $40xx.
* Fixed a type-to-search bug.

v1.06 (2012/05/02):
* Added a standalone text-mode player.
* Added GBS support.
* Added Famicom Disk System, Namco 106, and Sunsoft 5B.
* Improved accuracy of 2A03 and VRC7.
* Fixed multiple bugs in the 2A03 CPU, which now also emulates undocumented
instructions.
* Source code released under GPL.

v1.05 (2000/08/06):
Sound-related changes:
* More APU bugs have been fixed.
- Pulse channels are now 25% louder than triangle, noise, and DMC
- Linear timeout now works properly, fixing Alfred Chicken, Zelda 2,
etc.
- DMC hacks were added to reduce clicking in Kirby, Lolo 3, and most
Konami games
* The mixing algorithm was totally rewritten. Benefits include: louder
output, less obvious clipping, and stronger click removal.
* PAL timing (including the 1.773 MHz CPU frequency) is now supported.
* Output is now monaural rather than stereo-but-actually-monaural.
* VRC7 feedback has been implemented.
* Expansion sound channels are now filtered, when filtering is enabled.
* Added a Winamp EQ bug workaround.
Interface changes:
* The NSF file info dialog box shows more information and allows editing.
* The title format strings have been changed:
%t = Title %f = Filename
%a = Artist %p = Full path
%c = Copyright %e = Expansion sound (new)
Old format strings (using %1-%5) will still work.
* The current song number is now shown next to "kbps". The maximum song
number may optionally be shown next to "kHz" as well.

v1.04 (1999/12/22):
MMC5 sound chip support, more APU core fixes, corrupt NSF bug fixed

v1.03 (1999/12/01):
VRC7 sound chip support, vis. works at 32 and 22 KHz

v1.02 (1999/11/08):
Minor fixes to APU core; drums now work in Crystalis and SMB3.

v1.01 (1999/11/06):
Problems regarding "optimized" NSFs have been resolved.

v1.0 (1999/11/06):
First release

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